Three.js is a popular JavaScript library that makes it much easier to create and display 3D graphics in a web browser. It works by abstracting the complexity of WebGL, the low-level browser API for rendering 3D graphics, allowing developers to build rich interactive experiences with significantly less boilerplate code.
Analogy: The Film Set 🎬
Building a 3D experience with Three.js is like directing a movie. You assemble a stage, place your actors, position the camera, and let the engine render the final scene.
1. The Scene
The Scene is your virtual stage. It acts as a container that holds all objects, lights, and cameras in your 3D world.
2. The Objects (Meshes)
Visible objects in Three.js are called Meshes. Each mesh consists of two essential parts:
- Geometry: Defines the shape (e.g., cube, sphere, plane, or imported 3D model).
- Material: Defines the appearance (color, texture, reflectivity, transparency).
3. The Camera
The Camera defines the viewpoint. You can control its position, rotation, and field of view to determine how users see the scene. The most common type is the PerspectiveCamera, which mimics human vision.
4. The Renderer
The Renderer (usually WebGLRenderer) takes the scene and camera data and converts it into pixels on the screen. It continuously updates the view during animations using a render loop.
What Can You Build with Three.js?
Three.js enables high-performance, browser-based 3D experiences that once required native applications or game engines.
- Interactive Product Configurators: Rotate, zoom, and customize products (cars, furniture, shoes) in real time.
- Immersive Portfolio Websites: Creative, animated, and interactive storytelling experiences.
- 3D Data Visualization: Visualizing complex datasets in spatial dimensions for deeper insights.
- Browser-Based Games: Real-time 3D games running directly in the browser without plugins.
- Virtual Reality (VR) Experiences: WebXR integration allows immersive VR directly from supported browsers.
Why Developers Choose Three.js
- Abstracts WebGL Complexity: No need to manually write shaders for common tasks.
- Strong Community: Extensive documentation, tutorials, and ecosystem tools.
- Performance Optimized: Efficient rendering pipelines suitable for real-time animation.
- Framework Integration: Works seamlessly with modern frameworks like React (via React Three Fiber), Vue, and Svelte.
In short, Three.js lowers the barrier to entry for 3D web development while still giving developers access to powerful low-level control when needed.